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Okay, so I finally get to see what baited traps do: they double the output of the trap. And I finally get to see what traps drop!

So now, I can label the trapper (assuming I have 9 traps and check them regularly (trapper can't make bait for 10)):

    Income/10 sec:
    
    Fur:	0.5	
    Meat:	0.25	
    Scales:	0.1	
    Teeth:	0.05	
    Cloth:	0.065	
    Charm:	0.005	
Which is surprisingly competitive with the hunter. I think I'd rather have the hunter once I have my charm and better sources of teeth, scales, and cloth.


What better sources of teeth and scales are you referring to? Harvesting them from wandering beasts seems extraordinarily tedious and time-consuming. Converting to them from fur requires an incredible amount of fur.


I meant manually hunting. I usually wind up with more teeth and scales than I can use without particularly seeking them out. Though I guess I don't buy things with them a lot.

The one time I did buy alien alloy from the store, I didn't have too much trouble farming 750 scales from big lizards, though. I could bring in 30 or 40 scales per trip. I didn't time myself, but the trips themselves couldn't have been more than a minute or so in duration. It was definitely tedious, but not totally unreasonable.

Traps are a poor source by comparison -- 20x to 40x less efficient per time spent. Admittedly, they're passive. Sort of.


2 minutes per trip. 35 scales per trip. 700 scales needed. That works out to 40 minutes per Alien Alloy.

I guess it depends on what you consider unreasonable. I don't usually play games w/ a large amount of grinding.




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