Iirc interlaced display and 6 bitplanes were a compromise to allow color graphics in 1985 with the memory bandwidths available at the time.
If it's a sin or feature can of course be debated but I remember playing games on an Amiga in the early 90s and until Doom the graphics capabilities didn't look outdated.
By 1992 with AGA however I agree, flicker and planar graphics(with 8 bitplanes any total memory bandwidth gains were gone) was a downside/sin that should've been fixed to stay relevant.
5 sins in 1992:
- 8 bit planar instead of chunky
- progressive display (vs interlaced)
- sound was not 16-bit
- should have been 68030 with mmu support (vs 68020ec)
- HD mandatory.
If they addressed this, the Doom experience would have run better on Amiga.
If it's a sin or feature can of course be debated but I remember playing games on an Amiga in the early 90s and until Doom the graphics capabilities didn't look outdated.
By 1992 with AGA however I agree, flicker and planar graphics(with 8 bitplanes any total memory bandwidth gains were gone) was a downside/sin that should've been fixed to stay relevant.