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> One of the biggest issues is getting abutting triangles to render so you don't have overlapping pixels or gaps. > I did this stuff for a living 30 years ago.

So you did CAD or something like that? Since that matters far less in games.



It still looks janky in games. Look at any old 8/16-bit pre-GPU games. Getting this stuff right is hard.


It does. But gamers accepted it and played the hell out of it. That's why I assumed you did CAD.




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