Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
nottorp
43 days ago
|
parent
|
context
|
favorite
| on:
Implementing a tiny CPU rasterizer (2024)
> One of the biggest issues is getting abutting triangles to render so you don't have overlapping pixels or gaps. > I did this stuff for a living 30 years ago.
So you did CAD or something like that? Since that matters far less in games.
qingcharles
43 days ago
[–]
It still looks janky in games. Look at any old 8/16-bit pre-GPU games. Getting this stuff right is hard.
nottorp
42 days ago
|
parent
[–]
It does. But gamers accepted it and played the hell out of it. That's why I assumed you did CAD.
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search:
So you did CAD or something like that? Since that matters far less in games.