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>The iOS App Store is a Race to the Bottom

It is very easy to build something the 2nd time especially when your competitor has invested heavily into working out the kinks. For many software-chop-shops it makes sense to find something with high downloads and without much competition, rip it off, and sell it at 1/2 the price. Repeat ad nauseum.

I think the only way to curb this race to the bottom is to re-introduce brand recognition to the consumer base. If software company X is known for producing well-tested-reliable software then I wouldn't hesitate to pay 20-50% more for their version of the software. Unless Windows Software does this I think it'll just be another lowest-bidder-wins marketplace.



Cool idea, except 20-50% more of 99 cents is still squarely in the race-to-the-bottom category, in my book.


Some software companies do this on the App Store, e.g. Toca Boca. They name all their apps "Toca <something>", and they're all in the same genre (kids' games with emphasis on free play - no goals or missions etc).

Their games cost $2; while it isn't a lot of money it's still above the minimum. And they seem to be doing pretty well too, several titles in the top 50 here long after release.




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