I think most of the supposed bottlenecks are mostly a consequence of attempting to increase development speed by throwing additional developers at the problem. They're trivially problems that don't exist for a solo dev, and there's a strong argument that a small team won't suffer much from them either.
If you can use tools to increase individual developer productivity (let's say all else being equal, code outputs 2x as fast) in a way where you can cut the team size in half, you'll likely a significant productivity benefit since your communication overhead has gone down in the process.
This is of course assuming a frictionless ideal gas at STP where the tool you're looking at is a straight force multiplier.
If you can use tools to increase individual developer productivity (let's say all else being equal, code outputs 2x as fast) in a way where you can cut the team size in half, you'll likely a significant productivity benefit since your communication overhead has gone down in the process.
This is of course assuming a frictionless ideal gas at STP where the tool you're looking at is a straight force multiplier.