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At least in live service games, nearly 100% of them pull down new interpreted code on a regular basis on mobile, which means they're all basically circumventing app store review. It seems like it's just an agreement between game developers and Google/Apple that in exchange for bypassing review, the billions of dollars worth of lootbox money will keep flowing.


That seems explicitly allowed by that paragraph, no?


I'm not sure if updating code is circumventing. Third party code (javascript or another emulator) was explicitly forbidden for a while and this approach, be it with react, or others.. Can Flutter do this with something other than a web view?

Review is for sizeable changes that are black and white across some lines, and also keeping malicious apps out. If it's not malicious, and updating for usage, maybe those are metrics that can be monitored and managed.


That seems odd. No reason Apple couldn't review the updates to the games, with or without lootbox money.


The point with this kind of update is it doesn’t go through the App Store review process at all. The developer just sends the new content / feature straight into the app which was approved based on its original version.


Yes, I know. My point has that in mind.


They can't review dynamic updates because they don't exist yet. They get downloaded to the app at runtime.


And yet they don't allow web browsers to use their own rendering engine or have their own extension system..


Apple is allowing third party browser engines in the EU.

Hopefully the option is available to all Apple users since they do take a proud stance on user privacy. Having a blackbox browser like Safari or Webkit does still leave it open for Apple to potentially be able to see things Chrome cant' :)

I wonder if all it takes is having a device registered in the EU?

https://www.theverge.com/2024/1/25/24050478/apple-ios-17-4-b...


Sadly not an option where I live (Canada).




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