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Problem is a lot of games give controllers aim-assist, and using one of these devices means the game still sees your input device as a controller so you get that aim-assist but you also get the benefits of using a mouse.


Real problem here seems to be games doing aim assist in multiplayer


You ever try playing a competitive shooter on controller without aim assist? It's not really doable, especially when playing against KB+M

"Why artificially limit yourself by playing a shooter with a controller?"

Because I want to sit comfortably in my chair. Because I much prefer the hand/wrist feel of a controller. Because my hands don't work well enough for mouse gaming. Because I'm choosing to play a game where the majority of players are on controller also with aim assist.

Also, at a high level, aim assist is a mechanic like any other that you can learn and use to your advantage. In CoD, good players will swipe their gun around from the hip to see if their aim slows down at all, can help detect players through walls or just dark corner campers


I'm competitive. I simply won't play FPS that have aim assist in multiplayer. If a controller has a disadvantage to KBM, they should learn to use KBM, not give them a built-in aimbot.


This is such a PCMR elitist take. Have you ever actually played on console? By and large aim assist is very subtle, but it's required to have an enjoyable experience on console.

I don't think I could bear to spend ~ 10h / day at a computer, and then spend my down time hunched over a keyboard and mouse. I like a clean break, and a completely different experience.

You're welcome to be as 'competitive' as you like, but the rest of us want to come home, sink into their favorite recliner and casually enjoy a game for a an hour or two. It's a game. Games should be fun. I swear people act like their K/d ratio buys groceries.


Games should be fun, but I do think competitive modes should have separate lobbies/ranks/queues for MKB and controller (maybe per-controller, if they're different enough).

Aim assist is a big change to a game to me because it necessarily introduces an opinion about how much assistance controller users deserve into the equation.

I get that controllers are not as precise of an input mechanism as mice, but how much worse? How much does having aim assist allow you to play a style that PC players can't? E.g. some implementations of aim assist make quick scoping very strong.

It also just feels really crappy to watch a kill cam and know that if you had done the same thing, you would have missed because no aim assist. The reasons why make sense, it's not a logical thing, but it does feel bad. I would imagine dying to KBM flicks feels equally bad for controller players.

I do think aim assist should exist for controllers, I just don't think it should co-exist with KBM in the same matches in competitive modes. Console players don't seem to like having KBM players in their matches either, so that seems like a win-win.


Some games do have different matchmaking based on control type. The problem is some people use devices that let them use a KBM while pretending its a controller. While maybe some people use it to play some game that doesn't support KBM on console, there's definitely people that use them to get a leg up.

KBM is a huge boost.


Most games don't have a big enough player base to support separate matchmaking pools


For a person motivated by competition, opponents aim assists just kills the whole point of playing. That is not elitist, that is just being a person.

His enjoyment is for him as important as yours for you. He is in fact entitled to play only games he likes to play is setup he finds fair.

And he is fully entitled to express it out loud so that similarly minded people can bond or argue for existence of games they like.


Not every person plays cod. I guarantee if you loaded up siege on console you would see why mnk is a bad idea. Siege has aim assis and you can turn it off. Personally I have it off. But for new players and people who aren’t in the conventional sense “normal” they need a little help playing. And being competitive is different to abusing actual cheating and dropping 15k 0d in a ranked game against controller players.


> If a controller has a disadvantage to KBM, they should learn to use KBM

Can you see how Microsoft, maker of the xbox, might not share your opinion?


But Microsoft also makes Microsoft Mouse and Microsoft Keyboard!


Which is incompatible with couch play…


The exclamation mark was sarcastic.


Woosh. Went right over my head :D


My guy, ‘aim assist’ is not aimbot. It assist in functions like precision headshot placement for something that isn’t point and click. Also what if that person is disabled and can’t use mnk. Guess what… you end up looking like a bigger moron for not thinking controller is good enough. If you want mnk sure play games that allow it. The problem is that people are using devices like xim and Chronus on console. Mainly PlayStation because they done police it. But you can program them to have aimbot and recoil control. I’m a game like rainbow six siege mnk on consol doesn’t belong. That is why it will never be cross play with pc. Pc is too tryhardy and toxic and most kids have consoles and want to play with people who have the same input.


Or maybe they could just ban KBM play.


That is kinda what they're attempting to do with their move here.


I agree with this for consoles. I think the main issue is cross play. One solution would be to make cross play opt-in. It's not fair to either group.


Not an issue if you use the claw-style of holding your controller


Just ban those from multiplayer then


That seems fine? Some games do offer it for mouse too and I always turn them off. It's not really a limiting factor for most mouse users. Just let be an option that any one can toggle on or off. Maybe have two different leagues.

I'm not some hardcore shooter pro gamer either, just some dude with a $20 mouse and mouse pad full of cat hair. Aiming is not an issue at all and auto aim is just a hindrance.


It's a significant balance issue, auto-aim in a lot of modern shooters is so strong it's basically an aim hack. Even on controllers the game practically plays itself, but combine that with the precision (and more importantly turn speed) of mouse aiming and its straight up broken


Auto aim with a mouse is indeed a hindrance, yet auto aim with a controller is something necessary in many cases, especially as one gets older or brain gets cat hair in it.




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