I have tried to use Bottles on my Steam Deck, because I have old CDs of Windows XP and older games, like Wacky Races, Re-Volt, etc., I can copy the files off the CD, into a folder on my Steam Deck and then run the installer as a non-Steam Game with Proton compatibility, and the installer runs and even manages the video test that's sometimes present in game installers, but after this I need to run the game.
I can edit the non-steam game and use the installed game path, but then it fails to launch because some of these games used to require that the game CD was present in the CD reader, obviously I don't carry it around and plug it in he Deck, this is why I've tried the same thing using Bottles but I'm not sure if I can easily mount a CD or ISO or folder this way, and only in the context of launching a game, not persistent. I have to look further into this and also check Lutris maybe, but if someone knows how to solve this, I'd be glad to hear about it!
For some games, it might be easier to patch it and remove the CD check...
For Re-Volt, a community engine and launcher exists, RVGL, which makes it way easier.
> if someone knows how to solve this, I'd be glad to hear about it!
With the risk of opening a can of worms, yes, get the pirated cracked versions of the game. You already own the legitimate copy so it's fair. Not your fault the DRM is not letting you play the games you paid for and own legitimetly. At least that's how I see things.
Otherwise consider re-purchasing the DRM-free versions of the games on platforms like GOG.
If you buy it secondhand, the original creator won't profit from the sale, right? If the intend is to justify your piracy, don't you need to buy a new copy instead of a secondhand one?
The sale has already been made by the person who bought it originally.
My moral justification is based on owning the media. If I don't own the media I'm downloading, I feel morally disgusted.
If I own the media and have sourced it though legal means say retailer, second hand store. What is the difference between downloading or ripping the medium?
Downloading saves me the hassle. However, I won't download a blu-ray version if I only own a DVD version. It has to be like for like.
And while you’re doing that, get a few more titles from the same publisher and don’t pay for them. Vote with your wallet that this is not acceptable behavior. That’s also fair in my opinion. You ought to be compensated for your trouble and risk.
For young impressionable readers, this is just a note that the parent comment is one person's opinion. There are opposing opinions here and throughout society.
I think I made it clear that it’s my opinion, when I used the words “in my opinion”.
Your comment is a passive aggressive way of saying you disagree. I expect some people will disagree.
I’m one of those dangerous people not afraid to break rules, any rules, if it’s my judgement that the breaking the rule will lead to the better outcome for all involved. A lot of people don’t live that way and can’t fathom that kind of attitude. I don’t always make the right judgment call, but I’m not going to shirk the responsibility of making a judgment call, nor be afraid of making it. I’m willing to take responsibility for the consequences of my actions.
If you follow all the rules blindly, you are still a child.
I can edit the non-steam game and use the installed game path, but then it fails to launch because some of these games used to require that the game CD was present in the CD reader, obviously I don't carry it around and plug it in he Deck, this is why I've tried the same thing using Bottles but I'm not sure if I can easily mount a CD or ISO or folder this way, and only in the context of launching a game, not persistent. I have to look further into this and also check Lutris maybe, but if someone knows how to solve this, I'd be glad to hear about it!
For some games, it might be easier to patch it and remove the CD check...
For Re-Volt, a community engine and launcher exists, RVGL, which makes it way easier.