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Outer Wilds was an incredible, absolutely unforgettable experience for me. What didn't you like about it?


Outer Wilds gave me plenty of enjoyment, but isn’t a favorite. I got through nearly the entire game on my own. Near the end there were two sequences (the collapsing ground area and the sandy/thorny area) where I knew roughly where I wanted to go, but making a single mistake meant restarting from scratch, then sitting and waiting about eight minutes for the stars to align so I could try again. I finally resorted to a guide to navigate those two paths.

Later, I found the final sequence so frustrating that I gave up and watched the rest on YouTube—and was glad I did, because that ending would not have landed for me, at all. It reminded me (to its detriment) of Majora’s Mask, a game that actually did a good job of convincing me to care about the NPCs and their situations over the course of the story.

Funnily enough, Outer Wilds has been on my mind lately, because I just played through Tunic, a different (and for me, much more enjoyable) take on the “play the game blind” concept.


Fair Enough! I agree with you there, and I did drop the game once for a week or three because I couldn't nail platforming sequences. My memory just erased those bits and focused on fun parts :->

Can you let me know about Tunic? I first heard of it literally yesterday when I googled for "Zelda but on Steam Deck"...


You can nap at any campfire to fast forward time, by the way.


> because that ending would not have landed for me

No wonder it didn't, you just watched a video. It's like the difference between 4dx and netflix.


I had the same experience after the jellyfish, at which point I gave up and just watch YouTube to know what happens.


I found the world and exploration very fun, but the “platforming” challenges were extremely frustrating for me, and I didn’t enjoy the random messages and the miscellaneous details that you translated. Basically the gameplay loop was filled with things that didn’t quite ring with me, even though the overarching design and story were compelling.




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