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The PS5 runs most games at 4k 60. Granted, it's scaled on some games, but that really doesn't matter when it's being outputted to a TV sitting 10 feet or more away from the viewer.

I get why they did what they did, because most TVs now days are 4k, but if you know enough about the limits of human vision, it's pretty clear that 4k is a waste for console gaming. It makes much more sense on PC, but even there the biggest noticeable difference is reading text, not playing games.



It was only this latest generation of consoles that started giving a shit about framerates again because they basically hit diminishing returns on pumping more triangles into every mole of every NPC, and resolutions were good enough at 4k, so framerates were suddenly something important enough to care about.

But the PS4/Xbone/Switch and prior 3D consoles certainly treated 30fps (sometimes less) as a standard in most cases. There's a reason people want to get Bloodborne ported somewhere else, because currently the only way to play it (PS4) is locked at 30fps.




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