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I wouldn't bother with UWP in that case.

Now with GDK, the XBox has made quite clear that UWP is on the death row.

https://github.com/microsoft/GDK

=> How does the GDK compare to the Microsoft Universal Windows Platform (UWP)?

"UWP apps and games are community-supported only; partners inside Xbox managed programs (Xbox, Xbox Game Pass, Xbox Game Streaming) should use Microsoft Win32 + GDK."

I expect a fate similar to XNA, given that HoloLens also deprecated UWP.



I don’t think GDK is a valid alternative to UWP for hobbyist development.

> Xbox console development requires the “Microsoft Game Development Kit with Xbox Extensions (GDKX)”. Games will need to retarget and rebuild for Xbox One or Xbox Series X|S with the GDKX installed.

> The GDKX is currently only available under confidential license within an NDA Xbox program (e.g. ID@Xbox).

Given that games are mostly DirectX with maybe 5% of UWP-dependent code I personally don’t mind if they deprecate it at some time in the future.


The idea is that you develop with GDK, then you are already 80% there when applying for an XBox submission.

HoloLens (aka Windows Mixed Reality) has already moved away from UWP, you are supposed to use Unity, Unreal or OpenXR.




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