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Its called the exploit-explore tradeoff.

MOST work involves exploit, as in once your scout finds a gold mine on the map what do you do with him?

Do you send him off to go look for new ones or do you make him mine manager and task him with hiring people who spend the whole day digging.

The more experience a person gains doing one thing (explore) or the other (exploit), the harder it is for them to switch when conditions change.

A good explorer has a itch to constantly explore. A good mine manager knows how to sit in one place and keep the spice flowing. You can find people who have a mix but they will always be outclassed by specialists in both camps.

Its always hard when the time come to manage transitions from one mode to another. Once in a while the weather is good and resources exist to keep people of both camps on payroll. But thats rare cause weather conditions are always changing.



> Do you send him off to go look for new ones or do you make him mine manager and task him with hiring people who spend the whole day digging.

This is a false dichotomy. If he is excellent at finding mining locations, the best fit to help him scale out his capabilities is to give him larger responsibilities over the mine finding operation. If he's inclined to lead, that means potentially managing the team who finds mines so he can mentor them and pass along what makes him great at finding those locations and effectively multiplying his impact. The explorers will have more respect for their manager since he's been out there finding effective mines and has demonstrated that he has skills to teach them.




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