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Every engine I've used has some really good stuff and some surprising limitations.

For Frostbite... If you've worked with it you know. Probably my least favourite.

In UE4 I love the environment but can't get over how cumbersome some aspects of graphics programming are. Especially how difficult it is to work with compute shaders.

For Unity I really like how smooth the workflow is, especially for shader programming. Having used it for a little more than a year now I'm really surprised how nice it is to work with. I barely even mind it being primarily C#.



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