I am working on a hex-tile game in which multiple players spawn on a map of some radius. Each tile has a value and a growth function. Each player can select a tile and make a move and accumulate the value of tiles they own, or split the difference with an opponent to try and claim a tile. To knock a player out, claim their home tile and be rewarded with ownership of all their assets. To win, be the last player standing.
I played a square-tile version of this game somewhere and can't find it anymore, so I figured I'd build it for myself.
I played a square-tile version of this game somewhere and can't find it anymore, so I figured I'd build it for myself.