There was an article on HN about Disney internet apps. Disney management consider "safe for children" to be a critical part of their brand. Their stance was very clear: no communication between users under any circumstances, ever.
Probably wise. I've seen online interactions in some games be limited to ready-made callouts or phrases you can assemble from pre-made words / sentences (like From Software games).
Of course, points for creativity if they can still make lewd comments like "time for thrust attacks but whole" near a corpse bent over a banister.
Minor quibble, but I think it's "hole" not "whole", so it's even closer. As in "Watch out for " "hole" "!".
The funny thing is that the game has incredibly sensitive username filter as well. I've fought countless players with names like "The #### K###ht" instead of "The ugly knight".
It did, as Swapnote on the 3ds. And originally you could send Swapnotes over the internet to your friends. But then it was common to exchange friend codes on message boards with lewds being traded (especially of the apps' mascot, Nikki) so Nintendo axed her and the ability to use anything but local note exchange in response.
I wonder how this policy has changed over the years. Disney used to have a virtual world called VMK that did allow for communication between users. This being Disney, there was a (highly restrictive) whitelist of words that could be used; this being the internet, users found lots of clever word combinations to evade the filters.