Much of these are not limitations of the export but of the platform. Web workers don't rise to the functionality of threads (wasm will surely grow decent thread support one day)
GDNative by definition is for native.
My game using C# exports to web fine, So that's working. Still a fairly huge download for a web game though, not really any worse than the Unity ones though.
GDNative by definition is for native.
My game using C# exports to web fine, So that's working. Still a fairly huge download for a web game though, not really any worse than the Unity ones though.