Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
gintery
on May 16, 2020
|
parent
|
context
|
favorite
| on:
Modern C++ gamedev: thoughts and misconceptions
If you have to assign to a const variable during a small refactor, then maybe it shouldn't have been const in the first place? I'm struggling to imagine examples where this is a real problem
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: