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Thanks for your answer. Factually, kickstarter is not a business model, it's a way to get some seed money from future players. Once the game goes out you still need to have a business model.

Making a game can be an artist job but it also can be a business which is expected to grow, fast and strong as any business.

I found the use of the word "greed" extremely opinionated. Is CEO of Amazon greed ? Greed let suppose that it's accumulating money in a selfish way, which seems to be a pretty bad stuff. I might not understand the nuance as I'm not a native english speaker but I find really strange to link the desire of making money with the "greed" word.

You are maybe right, maybe it's only possible to consider video games as a sustainable business with freemium addiction. I really ask the question



> Strange to link the desire of money with the “greed” word.

Is it? I didn’t even go full avarice.

There is desire for fair compensation and there is greed. Diluting a product with IAP and Ads is to treat your players like serfs to be squeezed for “LTV”.

Imagine buying a car where increasing the fuel economy for the next n hours required an “in-dashboard-payment”? It’s dilution to make money, aka greed.


Yeah, diluting the product with ads and IAP is a really bullshit way of doing game. I think I just misunderstood the post because none of the answer I got goes in the direction of my post. IAP are fine, ads are fine, subs are fine, DLC are fine. Bullshit pattern aren't.




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