Go has always optimised for build speed. I guess they considered dependency resolution as part of the build process.
Which it technically is, I suppose, but when you're coding and iterating the code-build-run loop you generally don't need to add new dependencies each time. And that's when the build speed matters, of course.
Which it technically is, I suppose, but when you're coding and iterating the code-build-run loop you generally don't need to add new dependencies each time. And that's when the build speed matters, of course.