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Some of my absolute favorite memories are playing Myst as a kid with my family. We'd huddle around the computer, take notes, kibitz about where to explore, be amazed at the visuals (those gondola-style rides were breathtaking at the time!). Riven might have been the high point of the series for us with the feeling of exploration it had being so great and involving.

I wish modern exploration/puzzle adventures in the Myst vein were made to be more easily navigated by my parents, who just can't handle FPS-style controls, quick action, jumping puzzles, etc. So I can't have them try Braid or Fez or most other modern games despite having some great puzzles. Machinarium worked great, Her Story was good but quite different, but other than that we'll probably never get to share that same Myst-style experience again. At least Cyan is working on a Myst-esque game again, Obduction.



I'm just waiting for the inevitable Myst game in VR. It's pretty much the perfect medium for it, since it solves the locomotion problem by just removing locomotion and replacing it with a set of discrete locations to stand at.

The only downside is that it would be a very solo experience and certainly couldn't be enjoyed as a family.




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