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PacificSpecific
60 days ago
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C# in Unity 2026: Writing more modern code
That's pretty much correct. I kind of have to switch to "unreal c++" context whenever I'm working in it. They have their own standard library etc
rustyhancock
59 days ago
[–]
Don't forget if you make the editor access a nullptr it'll probably crash and take out any unsaved changes to blueprints!
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